﻿package Classes.Bonus{
	import flash.events.Event;	
	
	import Classes.Elements.*;
	import Classes.Utils.*;
	import Classes.Weapons.*;
	import Classes.Weapons.Bullets.*;
	import Classes.Player.*;
	
	public class EnergyBonus extends Bonus{
		public function EnergyBonus(){			
			score = UnitType.EnergyBonus.score;
		}		
		override public function doBonus(f:Fighter):void{
			f.energy += 80;
		}
	}
}